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Pocket Pong (Pong for original Game Boy) by Boniato82. Using C language and GBDK.

I'm not a developer, I just know a bit of C/C++, so I thought I could change/improve certain aspects of Classic Pong with time and trying to understand source code.

Please, don't ask for awesome features/graphics/sounds/music... because it's probably that I will not able to do it!

Anyway, it's so sad that there wasn't an official pong game for original Game Boy (DMG, Pocket, Light), so this is my contribution, because I love Game Boy AND classic Pong.

CONTROLS & INSTRUCTIONS

Press A While Playing for faster movement of your paddle 
Press Start to pause the game.
Press A+B+Select while playing to return to main screen (soft reset) 

WHAT'S ADDED FROM CLASSIC GAME

- Final score at the end of the game, based on Player & CPU points. 
- PAUSE (press START Buttonn). 
- 3 Game Modes (press SELECT Button)
    - Classic: Classic Pong. (normal)
    - Hardcore: You against 2 Paddles! (hard)
    - Ultimate: If Computer scores 1 point, you lose (hard) 
- 2 Speeds for your paddle: Normal (Press Up & Down) / FAST (Up & Down + A Button) 
- Ball speed Increases over time. No boring gameplay! Just wait and It will be faster and faster. 
- Soft Reset to main screen (A+B+Select). Does not work while pausing the game.

SOURCE CODE & RESOURCES (RECURSOS FOLDER) AVAILABLE HERE: https://github.com/Boniato82/Pocket_Pong


Thank you very much! Hope you like it!

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Click download now to get access to the following files:

Pocket_Pong.gb 32 kB

Development log

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